The World Of SenZar

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Map of the World of SenZar, circa early Eighth Age. The polychromatic geometries of the magickal focal lines, visible only to immortals and those rare mortals gifted with the sight, spin a cosmic web of pure power magick.      


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Close-up of the SenZar world map, circa early Eighth Age. The view centers on Zengara, the Forever City. More than two-thirds of the world's sentient humanoid population abounds within the range represented by the map.          


8th Age Continents of SenZar

Asperis

A land like no other on SenZar, Asperis is in fact not entirely of SenZar. Much of its geography was created during the early First Age by the mad god Nonak, of the legendary planet Asperis. During his mad bid to seize control of The Dragon, he attempted to “fuse” his dying homeworld with that of SenZar. Alas, Nonak was repulsed in his efforts through the combined efforts of most known immortals, both good and evil, and Asperis was destroyed—but not before a small portion of Nonak’s homeworld had indeed fused itself with SenZar, creating the continent of Asperis. Thus, the bastard continent of Asperis is a bizarre combination of otherworld and homeworld, though only the most devoted sages can truly say where one ends and the other begins.

Darkoth

The dark continent of Darkoth is isolated in the southern seas, far removed from the cultural streams of the rest of the world. The majority of Darkoth is a high plateau that rises some 5,000 to 8,000 feet above sea level. The plateau is studded with thick tropical rain forests, interspersed with slowly fuming volcanoes that form the backbone of the land. Few civilized sentients inhabit this wild, untamed land. 

Kurg

The largest and most populous continent on SenZar, Kurg is almost as expansive as the Terran continents of Asia and Africa combined. Virtually every climate and geomorphic feature can be found within the land of Kurg, from the barren desolation of the Wasteland to the steaming tropical jungles of the Murdo region. The great steppes of the central highlands are inhabited by the nomadic Human subculture of the Kurg, from whom the land derives its name. However, it is the Silestions who rule much, if not all, of the southern and western regions of the land.

Mao Yen

The homeland of the August Lords, Mao Yen is a continent of stark majesty and sublime beauty. The island continent of Mao Yen and its neighboring islands lie not far removed from the eastern coast of the supercontinent of Kurg. The coastline of the continent is densely inhabited, though the rugged and mountainous interior regions are still in a somewhat unexploited state and sparsely populated.

Vhannok

The second largest and second most populous continent, Vhannok is the home to Zengara, Arcturus, Rotath, the Krystallmyst Forest and Mountains, the Veil of Sominus, and the Great Rift. The part of the continent that stretches eastward from the Great Rift is commonly known as “The Dragon Peninsula,” and it is perhaps the most highly traveled region in the world. Part of this is due to the high population of the area and the proximity of not one but several major metropolitan areas, though the mind-boggling beauty of the region and its reputation as a source of adventurer’s treasure hoards are other strong candidates.

Yhafarr

Yhafarr is a harsh, cold land of ice, snow, glaciers, and mountains. Many Akir call it home, though the proportion of non-Akir is higher in Yhafarr than in Ymir. Portions of the continent are dotted with geothermal features, including geysers, hot springs, and fumaroles, which rise from the tundra in seeming random proliferation. Here, more than in any other land, one can witness the curious juxtaposition of fire and ice, as the two elements war with one another for supremacy of the land.

Ymir

The land of Ymir shares with the land of Yhafarr the title of the northernmost continent. Dominated by the Akir, who make their capital of Akirak here, Ymir is cold, harsh, and unforgiving. It is a land of ice and snow, replete with vast stretches of tundra and boreal forests. The majority of the population inhabits the coastal and southern regions of Ymir. However, small communities of hardy Akir and Jotun may be found even in the most inhospitable areas.


8th Age Area and Population of SenZar

Continent Area (sq. miles) Population*
Asperis 1,312,000  2,500,000
Darkoth    3,535,000 23,450,000  
Kurg    25,550,000 535,000,000
Mao Yen   1,750,000 88,500,000
Vhannok 13,777,000   333,000,000
Yhafarr     5,450,000  33,000,000
Ymir 4,578,000 27,500,000
World 55,950,000 1,042,950,000

* Population includes all humanoids of all races. Midnight Realm, aerial, island, and miscellaneous populations are included with the nearest continent or land populations.


THE WORLD OF SENZAR

An Explanation of Terminology Employed: The term “Population” refers to the number of citizens found within the city or region listed on the following linked pages. The number is restricted to only the known races, and not the “monster” races or other sentient races (which are accounted for in the population breakdown by continent, but not in the individual listings accompanying the linked pages). Thus, while the term “Uninhabited” may mean that there are no Humans or Silestions there, there may be humanoid “monsters” there. Some “metro” populations are listed for the more populous nations. Racial breakdowns are provided beneath the population listing. “Others” refers to all other races. The listing is sometimes but not always broken down further.


Copyright © 1998, 2002 by Nova Eth Publishing, Inc. SenZar World Maps Copyright © 1998 by Todd King.